![]() There are no in game UI thumbnails, so in the *.zip as well as this post is a reference card with each car. That being said, I've had several very enjoyable offline races against the AI using these settings.Īnyone who uses this and can find ways to improve the AI functioning and behavior, please PM me. I've tweaked with a lot of the values but still don't fully understand some of the AI parameters and how they effect one another. This means that the AI uses a broad range of values to simulate not only top class drivers, but the gentleman drivers and field fillers as well. The idea is to compete against a field much as it was in the mid-to-late 80s. ![]() I originally approached the idea as an 'alternative history' perspective, a scenario where SCCA Trans-Am and IMSAs GTO were merged into one super competitive series that screams ADRENALINE PUMPING, FENDER-TO-FENDER, NEON-FUELED 80s RACING ACTION!Īlong with this carset, I've included drivers from that era with talent files (as well as 'Wisdom' files) for each of them. ![]() Many of these cars bear striking resemblence to iconic liveries from IMSA, SCCA and NASCAR but because I've had to take some liberties adapting these paints, it leans more towards fantasy than historical. it has evolved into a carset that includes 49 period-specific paint schemes. This really started as a way to reduce duplicate paints in offline races and I may have gotten a bit carried away. Direct Download: !5pEj2aTb!CMZojHWRhn1dc5uiqsfXa_RFgodGI8kW5CkUw4nToj4
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |